Map properties can be modified to create complex patterns by changing the map settings.
The map property settings displayed on the Texture Editor depend on the selected map type.
The Texture Editor, which is a modeless inspector panel, allows you to modify texture properties. This is displayed when you click on a texture swatch for a procedural or image-based texture.
A preview of the texture swatch is displayed and any changes to the settings is reflected in the preview. You can enlarge or reduce the preview of the image in order to accurately manipulate the texture.

Linkable attributes are specific attributes of the same type that have been identified in the content design resulting from synchronization. Rotation is an example of a linkable attribute.When the Link Texture Transforms is enabled, all edits to all linkable attributes between all texture sockets are published. If it is disabled, the edits affect only the specific texture socket where the edit is made.Linked properties, such as Offset: X,Y and Sample Size: Width, Height, are not related to the concept of linkable attributes.

The Position, Scale, and Repeat are three standard transformations used in various texture sockets. The following identifies the type of texture (image and procedurals) where linkable attributes exist:
| Texture Type | Position | Scale | Repeat |
|---|---|---|---|
| Image | Yes | Yes | Yes |
| Tiles | Yes | Yes | Yes |
| Gradient | Yes | Yes | Yes |
| Checker | Yes | Yes | Yes |
| Noise | Yes | No | No |
| Waves | Yes | No | No |
| Wood | Yes | No | No |
| Speckle | Yes | No | No |
| Marble | Yes | No | No |

rotated map

scaled map
You can apply an image and repeat the image as a pattern using Tile. This effect is used to represent a tiled floor or fountain.

repeated map
Tiling wraps the selected object with the map image. In default mapping, tiling is active. Because the map is scaled to fit the object, you must offset the UV coordinates or rotate the map to see the tiling effect. The portions of the surface from which the image has moved away are filled by other portions of the map.

Mirrored Map
Mirroring doubles the map and flips the doubled copy. As with tiling, you can mirror in the U dimension, the V dimension, or both.