Modify Map Properties
 
 
 

Map properties can be modified to create complex patterns by changing the map settings.

The map property settings displayed on the Texture Editor depend on the selected map type.

The Texture Editor, which is a modeless inspector panel, allows you to modify texture properties. This is displayed when you click on a texture swatch for a procedural or image-based texture.

Texture Preview

A preview of the texture swatch is displayed and any changes to the settings is reflected in the preview. You can enlarge or reduce the preview of the image in order to accurately manipulate the texture.

Appearance

The Appearance settings are only available for procedural-based textures.

Transformations

Linkable attributes are specific attributes of the same type that have been identified in the content design resulting from synchronization. Rotation is an example of a linkable attribute.When the Link Texture Transforms is enabled, all edits to all linkable attributes between all texture sockets are published. If it is disabled, the edits affect only the specific texture socket where the edit is made.Linked properties, such as Offset: X,Y and Sample Size: Width, Height, are not related to the concept of linkable attributes.

The Position, Scale, and Repeat are three standard transformations used in various texture sockets. The following identifies the type of texture (image and procedurals) where linkable attributes exist:

Texture Type Position Scale Repeat
Image Yes Yes Yes
Tiles Yes Yes Yes
Gradient Yes Yes Yes
Checker Yes Yes Yes
Noise Yes No No
Waves Yes No No
Wood Yes No No
Speckle Yes No No
Marble Yes No No